Konstantinos Manos

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Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning the(More)
– Intelligent Tutoring Systems are meant to provide individualised tutoring to students by adapting the teaching material to their specific needs and abilities. However, their development is a hard task and the end-result is difficult to evaluate. In this paper we present a novel approach for the evaluation of these systems, which relies on an agent that(More)
The last years have been a period of significant change and evolution in the Intelligent Virtual Environments (IVE) field, which combines Artificial Intelligence and Virtual Reality. Recently, there have been some efforts on developing interactive storytelling systems with dynamically generated behaviors of the participating virtual characters. Such systems(More)
This paper describes an agent that has been incorporated as an evaluation component into a knowledge-based authoring tool for educational games. The agent is meant to simulate the behaviour and memory of a student and aims at helping authors to evaluate the courses that they have authored before these are delivered to real students. Authors may try their(More)
Software games are very popular among children and adolescents and thus they have often been used in educational software research projects to increase motivation of students. However, before educational software games are designed to be targeted to real classroom students there are many questions to be answered concerning the scope of motivation and(More)
Educational software applications may be more effective if they can adapt their teaching strategies to the needs of individual students. Individualisation may be achieved through student modelling, which is the main practice for Intelligent Tutoring Systems (ITS). In this paper, we show how principles of cognitive psychology have been adapted and(More)
Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for(More)
This paper describes how memory features have been incorporated into the student modelling process of educational software to create simulated students. These simulated students are agents that simulate the way that students learn new facts from the domain being taught with respect to the amount of time that they can remember these facts. For this purpose,(More)
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning the(More)