Konstantinos Chorianopoulos

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Previous research has identified the differences in the user interface requirements between the PC and interactive TV (ITV), but there are still no design principles to address the idiosyncrasies of ITV. Interactive TV (ITV) applications gratify entertainment needs and leisure activities in a relaxed domestic context. Then, the mentality of efficiency and(More)
The introduction of mobile and broadband networks in complement to the existing satellite, cable, and terrestrial platforms, opens new opportunities for interactive TV (ITV) applications. In addition, the widespread adoption of multimedia computing has enabled the processing of TV content on personal devices such as mobile phones and PCs. The above(More)
At first glance, the notion of social interactive television seems to be a tautology. Television watching has always been a social activity. People watch television together in their living rooms, and outside their homes they talk about last night's football match; and even call each other to recommend an interesting program. Unfortunately, until recently,(More)
Interactive TV research encompasses a rather diverse body of work (e.g. multimedia, HCI, CSCW, UIST, user modeling, media studies) that has accumulated over the past 20 years. In this article, we highlight the state-of-the-art and consider two basic issues: What is interactive TV research? Can it help us reinvent the practices of creating, sharing and(More)
A diverse user population employs interactive TV (ITV) applications in a leisure context for entertainment purposes. The traditional user interface (UI) evaluation paradigm involving efficiency and task completion may not be adequate for the assessment of such applications. In this paper, we argue that unless ITV applications are evaluated with(More)
Computer-mediated television brings new requirements for user interface design and evaluation, since interactive television applications are deployed in a relaxed domestic setting and aim to gratify the need for entertainment. Digital video recorders, the generation of custom computer graphics on each digital set-top box, and the introduction of new(More)
In this paper, we present a user-based event detection method for social web videos. Previous research in event detection has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the contents of a video. There are few user-centric approaches that have considered either search keywords, or external data such(More)
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television applications in general. Personalized advertising is a gentle introduction to interactive television applications through a push paradigm that is closer to the established patterns of(More)
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Television use does not require high skill or effort, which is ideal as a paradigm of use for ambient user interfaces. In this paper, universal access in ambient intelligence is modeled after the use of TV in everyday life. Instead of considering television only as a content medium and the focus of user activity, an alternative approach is to consider(More)