Kok Why Ng

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The limited computing resources on mobile device have always been an issue for game developers. With the open doors of mobile companies such as Apple and Android have provided, the barrier for entry into the game development field has significantly been lowered down. Many existing works do not understand the loophole on handling resources on the mobile(More)
This paper researches on the real time subdivision of surface rendering using approximation scheme and focuses on two methods - Catmull-Clark and Loop subdivision. The two methods are commonly employed separately in many existing applications and graphics engine. Catmull-Clark outperforms on quad meshes and Loop subdivision superiors on triangle meshes. The(More)
Designing gesture-based collaborative and interactive systems using new technologies has shown noticeable potential for educational purposes and could enhance the memorability of digital contents. In this paper, we present a quality framework and a new combination of modalities to recognise different types of human gestures. The outcome can be used in(More)
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