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The purpose of this study was to compare the lambda response of eye-fixation-related potentials (EFRPs) with the P100 component of pattern-reversal visual-evoked potentials. EFRPs were obtained by averaging EEGs time-locked to the offset of the saccade. The dipole of the lambda response and that of the P100 component were estimated by the dipole-tracing(More)
When subjects made a saccade across a single-flashed dot, a flickering dot or a continuous dot, they perceived a dot, an array (phantom array), or a line (phantom line), respectively. We asked subjects to localize both endpoints of the phantom array or line and calculated the perceived lengths. Based on the findings of Matsumiya and Uchikawa (2001), we(More)
Previous studies have suggested that professional musicians comprehend features of music-derived sound even if the sound sequence lacks the traditional temporal structure of music. We tested this hypothesis through behavioral and functional brain imaging experiments. Musicians were better than nonmusicians at identifying scrambled pieces of piano music in(More)
Many studies have focused on the relationship between playing video games and brain activity. Most of these studies have reported that regions of the prefrontal cortex are deactivated when video games are played. However, it is natural to assume that the effect on humans varies with the player's age, attitude, or mastery level. In this paper, we focus on(More)
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