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The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but not fully humanlike artificial characters will trigger a profound sense of unease. This hypothesis has become widely acknowledged both in the popular media and scientific research. Surprisingly, empirical evidence for the hypothesis has remained inconsistent. In the(More)
The uncanny valley hypothesis states that an artificial character creates an unsettling impression if it resembles a real human too closely. In previous literature, uncanniness has usually been interpreted as a single feature that manifests itself in two ways: the character is perceived as strange, and it arouses emotions with negative valence in the(More)
Actions performed by a virtual character can be controlled with verbal commands such as ‘walk five steps forward’. Similar control of the motion style, meaning how the actions are performed, is complicated by the ambiguity of describing individual motions with phrases such as ‘aggressive walking’. In this paper, we present a method for controlling motion(More)
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