Klaus Förger

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Actions performed by a virtual character can be controlled with verbal commands such as ‘walk five steps forward’. Similar control of the motion style, meaning how the actions are performed, is complicated by the ambiguity of describing individual motions with phrases such as ‘aggressive walking’. In this paper, we present a method for controlling motion(More)
The uncanny valley hypothesis states that an artificial character creates an unsettling impression if it resembles a real human too closely. In previous literature, uncanniness has usually been interpreted as a single feature that manifests itself in two ways: the character is perceived as strange, and it arouses emotions with negative valence in the(More)
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