Kirsty A. Beilharz

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Sonification is an emerging modality of information representation, the auditory equivalent of visualization employing non-speech sound to display attributes of form, pattern, recurrence and trends in abstract data. Like data-art or visual and auditory art-forms driven by data content directly mapped to their rendering, sonification shares the goal of(More)
Sensate environments provide a medium for humans to interact with space. This interaction includes ambient/passive triggering, performative artistic interaction and physical sensate spaces used for games and interactive entertainment. This paper examines aural representations of data activated by interaction, shaped by user activities and social(More)
Hyper-shaku (Border-Crossing) is an interactive sensor environment that uses motion sensors to trigger immediate responses and generative processes augmenting the Japanese bamboo shakuhachi in both the auditory and visual domain. The latter differentiates this process from many hyper-instruments by building a performance of visual design as well as(More)
Architectural space is a key contributor to the perceptual world we experience daily. We present 'ParticleTecture', a soundspace installation system that extends spatial perception of ordinary architectural space through gestural interaction with sound in space. ParticleTecture employs a particle metaphor to produce granular synthesis soundspaces in(More)
This paper describes the performance, mapping, transformation and representation phases of a model for gesture-triggered musical creativity. These phases are articulated in an example creative environment, Hyper-Shaku (Border-Crossing), an audio-visually augmented shakuhachi performance to demonstrate the adaptive, empathetic response of the generative(More)
This paper examines mappings of meaning and interaction to ambient display (or sonification). It considers the relations between spatial/social activities and sonic (musical) representation. Mappings between activities and their representation are critical to the understanding and social interest of the sonification. This paper investigates auditory display(More)
The use of metaphors in designing Virtual Environments unifies design elements and improves efficiency and interaction. Metaphors informing VE design relate visual and sonic cues and structural elements using a connecting theme. Thematic design based on metaphor capitalises on iconic familiarity and existing user experience. The design metaphor affects(More)
This paper discusses interaction design for interactive sonification and visualisation of data in multi-touch contexts. Interaction design for data analysis is becoming increasingly important as data becomes more openly available. We discuss how navigation issues such as zooming, selection, arrangement and playback of data relate to both the auditory and(More)
In this paper we examine a wearable sonification and visualisation display that uses physical analogue visualisation and digital sonification to convey feedback about the wearer's activity and environment. Intended to bridge a gap between art aesthetics, fashionable technologies and informative physical computing, the user experience evaluation reveals the(More)