In this paper we describe an approach which allows us to acquire, represent and manage fine-grained causal dependencies between products. These dependencies are basically derived automatically from a software process model. By representing causal dependencies and their rationales, the traceability of software development processes is improved. Our… (More)
This paper presents first results of a research project whose goal is to develop a pattern language that enhances business software by motivating and engaging elements. The goal of the pattern language is to turn the soft and vague term of " emotions in user interaction design " into constructive design guidance. The patterns are especially tailored for… (More)
As autonomous cars gain popularity, the importance of studying user experience (UX) in autonomous cars becomes increasingly important. Because validated UX measures specific to autonomous driving have not been developed, we identified several factors of interest common to researchers working at the intersection of autonomous driving, driving simulators, and… (More)
This paper introduces an interaction pattern approach to "engineer" motivation. Its goal is to provide concrete ideas (in the form of patterns) on how to design software that motivates its users to stay on a task. The paper presents an example of a motivating pattern, the Task Status Display (TSD), and its empirical validation. Preliminary results support… (More)
In this paper we argue that the gap between Software Engineering and Human-Computer Interaction should be closed through the integration of usability engineering and requirements engineering. In particular, we present the elements such an integrated process has to cover.
Designing for technology-mediated relatedness (i.e., closeness, togetherness over a distance) is challenging. It requires a wellbeing-driven approach, which focuses on the subtle modulation of everyday practices and the creation of positive and meaningful experiences throughout the day. Based on an ongoing project, we tell four stories. Each is about a… (More)
Distractions in the office do not only disturb co-workers and prevent them from being productive, but also cost the company a lot of money. The following paper describes an ambient lighting system for large office spaces called STARS. It is intended to support self-guided changes towards less distracting behaviors of workers, in respect to their loudness.… (More)