Kirsten Reinecke

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A skilled player in goal-directed sports performance has the ability to process internal and external information in an effective manner and decide which pieces of information are important and which are irrelevant. Focused attention and somatosensory information processing play a crucial role in this process. Electroencephalographic (EEG) recordings are(More)
After reconstruction of the anterior cruciate ligament (ACL) afferent proprioceptive information from the knee joint may be altered. In order to examine changes in central activation patterns, spectral features of the electroencephalography (EEG) were measured. Patients after ACL reconstruction and healthy controls carried out an knee-angle reproduction(More)
Afferent proprioceptive information from the knee joint may be altered due to a reconstruction of the anterior cruciate ligament (ACL), which could result in changes of cortical activity. The aim of the study is to look if force sensation and cortical activation measured by EEG are influenced by an ACL-reconstruction when performing a force reproduction(More)
The aim of this study was to study if accuracy in sensorimotor control and cortical activity was influenced after induced fatigue during a knee joint reproduction task. Twelve volunteers performed a sensorimotor task before, directly after and 60 min after a prolonged exhaustive exercise protocol. The task consisted of an active reproduction of a target(More)
Recent studies have highlighted central nervous system alterations following ligamentous injury that may contribute to joint instability. However, research has not observed cortical responses to joint loading or sensory changes in the context of joint laxity following injury. Forty-two subjects were stratified into healthy (CON), unstable (UNS), and coper(More)
Low budget virtual environments like the Nintendo Wii increased in popularity and may play a role in motor learning related to sports and exercise. But nothing was known about the comparability of cortical activity of motor tasks in real and virtual environments. The aim of the study was to examine cortical differences between real and Wii based virtual(More)
Although neurophysiological aspects have become more important in sports and exercise sciences in the last years, it was not possible to measure cortical activity during performance outside a laboratory due to equipment limits or movement artifacts in particular. With this pilot study we want to investigate whether Electroencephalography (EEG) data obtained(More)
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