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Research on embodied conversational agents’ reasoning and actions has mostly ignored the external environment. This papers argues that believability of such agents is tightly connected with their ability to relate to the environment during a conversation. This ability, defined as awareness believability, is formalised in terms of three components(More)
Mobile agent technology is a promising paradigm for a myriad of real world applications. Owing to their tremendous capabilities, multiagent systems have been scoped in a large number of applications. However issues related to fault tolerance can hamper the suitability of mobile agents in these real world systems. In this paper we have proposed an(More)
In this paper we show how 3D Virtual Worlds can be utilised for teaching ancient history. Our goal is to build an accurate replica of one of humanity’s first cities in a 3D Virtual World and provide history students with facilities to explore the virtual city and learn about its past in the simulated 3D environment. Unlike the majority of similar historical(More)
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity’s first cities, the city of Uruk and(More)
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