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TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control-mundane realism trade-off, lack of replication, and unrepresentative sampling. We
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments
TLDR
Copresence was lowest when there was a large mismatch between the appearance and behavioral realism of an embodied agent, suggesting that assessing the impact of behavioral realism on copresence without taking into account the appearance of the embodied agent can lead to misleading conclusions.
Social Inhibition in Immersive Virtual Environments
TLDR
Those performing in the presence of avatars demonstrated classic social inhibition performance impairment effects relative to those performing alone or in the Presence of agents.
Perceiving and Responding to Others : Human-Human and Human-Computer Social Interaction in Collaborative Virtual Environments
In this paper, we propose a framework for understanding technology-mediated social interaction that attempts to synthesize theory and research from the fields of social psychology, communications,
AUTHORS' RESPONSE: Immersive Virtual Environment Technology: Just Another Methodological Tool for Social Psychology?
We reply to commentaries on our target article (Blascovich et al., this issue). We focus on the more critical comments, agreeing with some, disagreeing with some, and rebutting some. We conclude that