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To broaden participation in computing we need to look beyond traditional domains of inquiry and expertise. We present results from a demonstration project in which interactive journalism was used to infuse computational thinking into the standard curriculum and regular classroom experience at a middle school with a diverse population. Outcomes indicate that(More)
Computing education has permeated virtually all disciplines, expanding learning with new technology and an updated definition of literacy that includes computational thinking. As opportunities for multidisciplinary courses that include computing increase, so do the challenges placed on faculty to develop such courses and the required computing expertise(More)
To address the critical shortage of students entering computing fields, as well as broaden participation in computing, we present a summer and afterschool program in Interactive Journalism through which middle school students and their teachers develop an appreciation for and competence in computational thinking. We report on the outcomes of our first year(More)
As the need for multidisciplinary computing education continues to increase, consideration for distributed expertise will become critical to implementing a successful curriculum. A model of cooperative expertise is presented in which faculty maintain responsibility for their own course, creating and evaluating assignments for their students that support(More)
This paper reports on a multi-semester study of the impact on student perceptions of their computational thinking abilities as a result of collaboration between students in computer science (CS) and journalism courses to solve a problem for a community partner, Habitat for Humanity. Interdisciplinary computing collaborations have become a popular mode of(More)
Innovative solutions for complex problems entail diversity of perspectives, and students must learn to integrate concepts from multiple disciplinary areas. Yet, to provide collaborative experiences that cross disciplinary boundaries, educators must navigate numerous administrative and pedagogical challenges. In this hands-on workshop participants will learn(More)
The tremendous growth of the 3-D, first person video game genre provided a vehicle through which to create a one-year, upper level undergraduate experience in multidisciplinary, highly collaborative software design and implementation. We report on a team-taught course that encompassed concepts from the contributing disciplines of computer science, digital(More)
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