Keven E. Brown

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In this paper, we describe a novel approach to the generation of reusable computer-based assets to support the production and customisation of learning materials for user and environment constrained learning scenarios. The approach is based on work carried out by the authors in knowledge base research, user modelling, training systems for industry, and(More)
In this paper, we describe a novel approach to the generation of reusable computer-based assets to support the production and customis ation of learning materials for user and environment constrained learning scenarios. We present a framework for learning which proposes that navigating within a space of many models overcomes limitations inherent in(More)
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