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The design and implementation of a software decoder for MPEG video bitstreams is described. The software has been ported to numerous platforms including PC's, workstations, and mainframe computers. Performance comparisons are given for different bitstreams and platforms including a unique metric devised to compare price/performance across different(More)
We present a general analytical model for predicting the reconstructed frame rate of an MPEG stream. Our model captures the temporal relationships between I-, P, and B-frames but is independent of the channel and media characteristics. We derive an adaptive FEC scheme from the general model and verify it by comparing it to the results of a simulation. The(More)
Abstrad hternet video is emerging as an important mtitimedia ap pHcation area. Video effects are important dernents in conventional video, but they are tiequently used in hternet ~ideo. Current hard~~based video effects proc~sing SG lutions ~e not w~ matched for the ~+abti@ of kternet video (ie., bit rates, packet loss, jitter, etc.). A SO*+ ody solution,(More)
We present a new representation for image-based interactive walk-throughs. The target applications reconstruct a scene from novel viewpoints using samples from a spatial image dataset collected from a plane at eye-level. These datasets consist of pose augmented 2<i>D</i> images and often have a very large number of samples. Our representation exploits(More)
— We consider the problem of applying aggregate congestion control to a class of distributed multi-media applications known as Cluster-to-Cluster (C-to-C) applications. Flows in such an application share a common intermediary path that is the primary source of network delay and packet loss. Using the Coordination Protocol (CP) architecture, we show how(More)
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations reside at the same physical space. A person is immersed in a remote world, whose 3D representation is acquired remotely, then transmitted and displayed in the viewer's environment.(More)
We introduce the notion of spatially encoded video and use it for efficiently representing image-based impostors for interactive walkthroughs. As part of a pre-process, we automatically decompose the model and compute the far-fields. The resulting texture images are organized along multiple dimensions and can be accessed in a user-steered order at(More)
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborator's environment remotely and sends it over the network where it is rendered in the user's environment. Acquisition, reconstruction, transmission, and rendering all have to be done(More)