Kenny K. N. Chow

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The traditional view of animation is a medium-specific perspective: animation is a sequence of images on film. In contrast, we employ a wider, interdisciplinary theoretical lens, based on a phenomenological perspective of animation. We describe animation as the experience of artifacts imbued with apparent " animacy, " or " liveliness, " and identify a range(More)
This paper takes up notions of and a vision for interaction design education. The basis of the paper includes reflection based on combined years of teaching experience by the authors both in design schools and in HCI-oriented programs of study and in hybrids of the two, as well as classification of two such programs in terms of a frame we describe and(More)
Generative Visual Renku is a new genre of digital visual art form, initiated by the authors, inspired by the linked discourse structure in Japanese renku poetry, iconicity of Chinese character forms, and conceptual metaphor and blending theories from cognitive science. GVR works generate evocative compositions of modular graphical images dynamically through(More)
This paper describes the ongoing project Swing Compass, a configurable recommendation system whose framework is built upon the notion of embodied interaction and blending theory in pursuit of meaning making in users from the operational to the reflective levels. The framework, named "liveliness", is summarized as a protocol of cognitive processes and the(More)
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and animated gestural interfaces. In particular, we propose a new model for analysis of creative computing systems incorporating gestural input into dynamically animated interfaces. Our contributions are based on a theoretical framework synthesizing embodied(More)