Kenneth P. Fishkin

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Toolglass widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positioned with one hand while the other positions the cursor. The widgets provide a rich and concise vocabulary for operating on application objects. These widgets may incorporate visual(More)
A key aspect of pervasive computing is using computers and sensor networks to effectively and unobtrusively infer users' behavior in their environment. This includes inferring which activity users are performing, how they're performing it, and its current stage. Recognizing and recording activities of daily living is a significant problem in elder care. A(More)
There have been many research efforts devoted to tangible user interfaces (TUIs), but it has proven difficult to create a definition or taxonomy that allows us to compare and contrast disparate research efforts, integrate TUIs with conventional interfaces, or suggest design principles for future efforts. To address this problem, we present a taxonomy, which(More)
We analyze whether radio frequency identification (RFID) technology can be used to improve the localization of mobile robots and persons in their environment. In particular we study the problem of localizing RFID tags with a mobile platform that is equipped with a pair of RFID antennas. We present a probabilistic measurement model for RFID readers that(More)
The role of computers in the modern office has divided ouractivities between virtual interactions in the realm of thecomputer and physical interactions with real objects within thetraditional office infrastructure. This paper extends previous workthat has attempted to bridge this gap, to connect physical objectswith virtual representations or computational(More)
This paper reports on the design and use of tactile user interfaces embedded within or wrapped around the devices that they control. We discuss three different interaction prototypes that we built These interfaces were embedded onto two handheld devices of dramatically different form factors. We describe the design and implementation challenges, and user(More)
A <italic>Collaborage</italic> is a collaborative collage of physically represented information on a surface that is connected with electronic information, such as a physical In/Out board connected to a people-locator database. The physical surface (board) contains items that are tracked by camera and computer vision technology. Events on the board trigger(More)
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A system that can do this requires models of the activities of interest, but model construction does not scale well: humans must specify low-level details, such as segmentation and(More)
VIDEO ABSTRACT At the CHI’94 conference we presented a new user interface tool, the Magic Lens (Tkf) filter, that combines an arbitrarilyshaped region with an operator that changes the view of objects viewed through that region. On a computer display, Magic Lens filters appear on a Toolglass sheet that can be positioned over applications, much as a(More)