Kenneth Hullett

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" Player modeling " is a loose concept. It can equally apply to everything from a predictive model of player actions resulting from machine learning to a designer's description of a player's expected reactions in response to some piece of game content. This lack of a precise terminology prevents practitioners from quickly finding introductions to applicable(More)
Level designers create gameplay through geometry, AI scripting, and item placement. There is little formal understanding of this process, but rather a large body of design lore and rules of thumb. As a result, there is no accepted common language for describing the building blocks of level design and the gameplay they create. This paper presents level(More)
In this paper we propose a methodology for improving the accuracy of models that predict self-reported player pairwise preferences. Our approach extends neuro-evolutionary preference learning by embedding a player modeling module for the prediction of player preferences. Player types are identified using self-organization and feed the preference learner.(More)
The software engineering community has had seminal papers on data analysis for software productivity, quality, reliability, performance etc. Analyses have involved software systems ranging from desktop software to telecommunication switching systems. Little work has been done on the emerging digital game industry. In this paper we explore how data can drive(More)
For several years empirical studies have spanned the spectrum of research from software productivity, quality, reliability, performance to human computer interaction. Analyses have involved software systems ranging from desktop software to telecommunication switching systems. But surprising there has been little work done on the emerging digital game(More)
The software engineering community has had seminal papers on data analysis for software productivity, quality, reliability, performance etc. Analyses have involved software systems ranging from desktop software to telecommunication switching systems. Little work has been done on the emerging digital game industry. In this paper we explore how data can drive(More)
As game design programs become more common, educators are faced with challenges in bringing the formal study of games to students. In particular, educators must find ways to help students transition from viewing games purely as entertainment to a field worthy of critical study. One aspect of this transition is to view games on the level of mechanics rather(More)