Kenneth A. Lachlan

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Questionnaires were completed by 5th-, 8th-, and 11th-grade public schools students in rural and suburban school districts and by undergraduates at two universities in the United States (n 1,242). They were asked about their orientation to video games—the amount of time they played, their motives for doing so, and the game types they preferred—to better(More)
The methodological techniques used in past video game content analyses overlook player differences that might play an important role in generating violent content. The current study aimed to explore these differences in terms of personality type, trait hostility, perceived realism, and telepresence tendency. One hundred and sixty participants were assigned(More)
The current manuscript explores Twitter use and content in the precrisis stages of a major weather event in the northeast. A multi-level content analysis of tweets collected in the lead up to landfall suggests that emergency management agencies largely underutilized the medium, and that actionable information was easier to find when searching along(More)
This article examines the heuristic value of a model of risk communication outlined by Peter Sandman. It tests and expands the proposed constructs and seeks to establish a measurement model. Results in the first laboratory study indicated congruence between the model and data, while the second demonstrated the capacity for manipulation of the constructs. A(More)
Although recent research suggests that Twitter and other forms of micro-blogging are becoming increasingly relied upon by both the public and response agencies dealing with crises and disasters, little is known about how these dynamics may play out in a non-Western context. The current study examines the use of the Chinese Weibo service during a 2013 smog(More)