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AutoGami is a toolkit for designing automated movable paper craft using the technology of selective inductive power transmission. AutoGami has hardware and software components that allow users to design and implement automated movable paper craft without any prerequisite knowledge of electronics; it also supports rapid prototyping. Apart from developing the(More)
We propose Fuwa-Vision, a simple interactive auto-stereoscopic display for multiple users, which does not require glasses or mechanical moving components. This system can project auto-stereoscopic images in midair with a simple structure. This provides a proper view of the combination of stereoscopic objects and real objects. In this setup, it can detect(More)
Computer technology has become closely integrated with modern culture, which prompted us to introduce and explore the avenues of integrating aesthetics with technology. With the intention of promoting aesthetic sensibilities generated in poetry, we introduce a poetry generating system called "Poetry Mix-up", which encourages users to experience the creation(More)
In this paper we analyze the works of the Keio-NUS CUTE Center at the National University of Singapore in order to uncover the dispositions of "analogness" and "digitalness" in regards to the relationship between users and interfaces. By comparing concepts of embodiment from a philosophical perspective, paired with the computer science treatment of analog(More)
Minecraft is the best-selling and the most popular digital sandbox games, allowing children to freely create their own buildings and objects. It has been widely used in education. In this research, we developed a real-scale Forbidden City in Minecraft, as a history education platform for Hong Kong secondary schools. The platform allows teachers to manage(More)
We present a method of selective wireless power transferring for paper computing. The novelty of this method lies in the power transmitter can be controlled to selectively activate different receivers in the context of wireless power transferring with multiple receivers. This was achieved by changing the output frequency of the power transmitter and the(More)
Origami (Paper-folding) is one of the main forms of paper-craft which has been appreciated by people from different cultures all over the world. However, it is still difficult for ordinary people to model the real-life objects and design their paper-folding patterns. In this paper we present 'Snap-n-Fold', an origami-generating system based on real-life(More)
Paper, as a tradition medium for art and communication, shows great potential as a good candidate for organic user interface (OUI), with its intrinsic deformability and flexibility. In this paper I present the analysis of the user behaviors while playing paper-craft, such as writing, drawing, folding, cutting, gluing, etc. Then I derive three main(More)