Keita Iizuka

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To keep an online game interesting to its users, it is important to know them. In this paper, in order to characterize user characteristics, we discuss clustering of online-game users based on their trails using Self Organization Map (SOM). As inputs to SOM, we introduce transition probabilities between landmarks in the targeted game map. An experiment is(More)
Online game players’ action sequences, while important to understand their behavior, usually contain noise and/or redundancy, making them unnecessarily long. To acquire briefer sequences representative of players’ features, we apply the Haar wavelet transform to action sequences and reconstruct them from selected wavelet coefficients. Results indicate that(More)
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