Keiichi Yasumoto

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In this paper, we propose a simulator for facilitating reliable and inexpensive development of ubiquitous applications where each application software controls a lot of information appliances based on the state of external environment, user’s contexts and preferences. The proposed simulator realistically reproduces behavior of application software on(More)
In this paper, we propose a personal navigation system for tourism called P-Tour. When a tourist specifies multiple destinations with relative importance and restrictions on arrival/staying time, P-Tour computes the nearly best schedule to visit part of those destinations. In addition to the map-based navigation, P-Tour provides temporal guidance according(More)
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into multiple sub spaces with the same size and some player nodes are selected as responsible nodes to deliver game events occurring in their responsible sub spaces. Our method(More)
Aiming to achieve sensing coverage for a given Area of Interest (AoI) in a People-Centric Sensing (PCS) manner, we propose a concept of (α, T)-coverage of the target field where each point in the field is sensed by at least one node with probability of at least α during the time period T. Our goal is to achieve (α, T)-coverage by a(More)
In this paper, we propose a method for cars to autonomously and cooperatively collect traffic jam statistics to estimate arrival time to destination for each car using inter-vehicle communication. In the method, the target geographical region is divided into areas, and each car measures time to pass through each area. Traffic information is collected by(More)
We propose a personal navigation system (called PNS) which navigates a tourist through multiple destinations efficiently. In our PNS, a tourist can specify multiple destinations with desired arrival/stay time and preference degree. The system calculates the route including part of the destinations satisfying tourist's requirements and navigates him/her. For(More)
We propose an energy-aware video streaming system for portable computing devices, in which the video can be played back for the specified duration within the remaining battery amount. To save power, we introduce techniques (i) to reduce playback quality of a video at an intermediate proxy and (ii) to shorten working time of the network I/F card using(More)
Since participatory sensing relies on users' active participation, several monetary incentive mechanisms for attracting users' participation have been proposed. However, to make users participate in “heavy” sensing tasks (either physically or mentally), stronger incentive is required. Thus, the total amount of rewards paid by the client will(More)
In this paper, we propose a method for video ads dissemination through a hybrid network consisting of WiFi and cellular networks, in order to provide timely delivery of video ads with preferred content to users according to the users' contexts. In recent years, video download/streaming services for cellular phones have already become popular. Among various(More)