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This paper describes a framework by which creative systems can intentionally exhibit transformational creativity. Intentions are derived from surprising events in a process based on specific curiosity. We argue that autonomy of intent is achieved when a creative system directs its generative processes based on knowledge learnt from within its creative(More)
Novelty, surprise and transformation of the domain have each been raised – alone or in combination – as accompaniments to value in the determination of creativity. Spirited debate has surrounded the role of each factor and their relationships to each other. This paper suggests a way by which these three notions can be compared and contrasted within a single(More)
A key challenge for creating large interactive displays in public spaces is in the definition of ways for the user to interact that are effective and easy to learn. This paper presents the outcomes of user evaluation sessions designed to test a series of different gestures for people interacting with large displays in the public space. It is an initial step(More)
This document reports on a case study using a novel approach to teaching generative design systems. The approach extends Context Free, a popular design grammar for producing 2D imagery, to support parametric and evolutionary design. We present some of the challenges that design students have typically faced when learning about generative systems. We(More)
Successfully conveying the interactivity of a Public Information Display (PID) can be the difference between a display that is used or not used by its audience. In this paper, we present an interactive PID called 'Cruiser Ribbon' that targets pedestrian traffic. We outline our interactive PID installation, the visual cues used to alert people of the(More)
This paper examines the possibility for developing a computational model of creative systems that supports the evolution of language in creative cultures. First we present some previous work developing models of creative individuals and creative societies. The extension of these earlier models towards a model of creative cultures is discussed with(More)
This paper presents a framework for the interactions between the processes of mapping and re-representation within analogy-making. Analogical reasoning systems for use in design tasks require representations that are open to being reinterpreted. The framework, Interpretation Driven Mapping, casts the process of constructing an analogical relationship as(More)
This paper describes ongoing research into association-based computational creative systems. The necessary components for developing association-based creative systems are outlined, and the challenges in measuring the creativity of such a system are discussed. An approach to operationalising creativity metrics for association-based systems based on(More)
The generation of plausible hypotheses from observations is a creative process. Scientists looking to explain phenomena must invent hypothetical relationships between their dependent and independent variables and then design methods to verify or falsify them. Data-driven science is expanding both the role of artificial intelligence in this process and the(More)