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We discuss the computation of somatosensory information from motion-capture data. The efficient computational algorithms previously developed by the authors for multibody systems, such as humanoid robots, are applied to a musculoskeletal model of the human body. The somatosensory information includes tension, length, and velocity of the muscles, tension of(More)
—This paper presents a computational technique for creating whole-body motions of human and animal characters without reference motion. Our work enables animators to generate a natural motion by dragging a link to an arbitrary position with any number of links pinned in the global frame, as well as other constraints such as desired joint angles and joint(More)
—This paper discusses the dynamics computation of structure-varying kinematic chains which imply mechanical link systems whose structure may change from open kinematic chain to closed one and vice versa. The proposed algorithm can handle and compute the dynamics and motions of any rigid link systems in a seamless manner without switching among algorithms.(More)
This paper introduces an open architecture hu-manoid robotics platform (OpenHRP for short) on which various building blocks of humanoid robotics can be investigated. OpenHRP is a virtual humanoid robot platform with a compatible humanoid robot, and consists of a simulator of humanoid robots and motion control library for them which can also be applied to a(More)
This paper presents the realtime processing of optical motion capture with pan-tilt camera t r acking. Pan-tilt camera tracking expands the range of capturing eld dynamically. Asymmetrical marker distribution and polyhedra search algorithm realize robust labeling against marker missing. The algorithm is developed for parallel cluster computation and enables(More)
— Database of human motion has been widely used for recognizing human motion and synthesizing humanoid motions. In this paper, we propose a data structure for storing and extracting human motion data and demonstrate that the database can be applied to the recognition and motion synthesis problems in robotics. We develop an efficient method for building a(More)
— In this work, we implement the challenging motion of a humanoid robot standing up from a chair. First we recorded demonstrations of sit-to-stand motions from normal human subjects as well as actors performing stylized standing motions (e.g. imitating an elderly person). Ground contact force information was also collected for these motions, in order to(More)
This paper presents a method for synthesizing motions of a humanoid robot that receives an object from a human, with focus on a natural object passing scenario where the human initiates the passing motion by moving an object towards the robot, which continuously adapts its motion to the observed human motion in real time. In this scenario, the robot not(More)
The goal of this research is to enable precise estimation of human muscle forces in whole-body motions based not only on physiological muscle model but also on the equation of motion. The potential application areas include human-machine interface, medicine, biomechanics, and computer animation. Towards this goal, in this paper we discuss the inverse(More)
— This paper presents a numerically robust algorithm for solving linear complementarity problems (LCPs), and applies it to simulation of frictional contacts of articulated rigid bodies each modeled as a general polygonal object. We first point out two problems of the popular pivot-based LCP solver called Lemke Algorithm and its extension with lexicographic(More)