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For people with upper limb disabilities visual art is an important activity that allows for expression of individuality and independence. Through a series of case studies we illustrate the struggles faced by people with upper limb disabilities to be creative. They show remarkable endurance, patience and determination to adapt their remaining capabilities to(More)
For people with upper limb disabilities visual art is an important activity that allows for expression of individuality and independence. They show remarkable endurance, patience and determination to adapt their remaining capabilities to create visual art. There are significant advantages of digital technologies in assisting artists with upper limb(More)
The article discusses a study of 4-5 year old children's use of technology to assist and enhance the acquisition of a play lexicon within a formal educational setting. The new language system to be learned was Auslan, a signed/ nonverbal language. A purpose specific software program was developed by the authors, " Auslan Kids, " in order to test and(More)
In this paper, we report on our investigation into people's ability to use the volume of their voice to control cursor movement to create drawings. Early analysis of the results show changing the volume of the voice as an interaction method is a concept that is easily understood by users. People find changing the volume of their voice comfortable, natural(More)
This paper explores the effects of two preattentive visual features, closure and depth, when performing the preattentive task of boundary detection. Testing was performed on human subjects and the data was collected using a preattentive perception experiment. The post experimental questionnaire allowed subjects to indicate their estimate of the usefulness(More)
Distributed collaborators require computer-mediated communication (CMC) technologies in order to work together. Various systems have been developed for this express purpose with varying degrees of success. A basic method of evaluating the usability of a system is to compare it with face-to-face interaction. To replicate the face-to-face context, it is(More)
In this paper, we report on our investigation into people's ability to use the volume of their voice to create digital drawings. This is especially hopeful for artists with upper limb disabilities who show remarkable endurance, patience and determination to create art with whatever means available to them. We developed a prototype 'voice art' system to(More)
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