Katharina Spiel

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Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of participants. To this end, we have developed the concept of "Handlungsspielraum" -- the conceptual creative space(More)
This paper describes the design work being conducted as part of the OutsideTheBox project. Within the time-frame of eight months, we engaged four children with autism in a participatory design process to develop their own smart object. We re-interpreted Future Workshops and Co-operative Inquiry to demonstrate that a) autistic children can lead processes(More)
With few exceptions, technology for autistic children tends to be focused on the regulation of perceived deficits. With OutsideTheBox we focus on the strengths of the children as design partners and created in our first year four technological objects together with them. They all have common that they are embedded in the children's lives and share some(More)
Artificial intelligence (AI) game engines have frequently been used to drive computational antagonists when playing games against humans. Limited work exists, however, on using human players' psychophysical measures to directly parametrise AI game engines. Instead, parameters to optimise AI performance are usually derived from general play-related data or(More)
Capturing and describing the multi-faceted experiences autistic children have with technologies provides a unique research challenge. Approaches based on pragmatist notions of experience, which mostly rely on empathy, are particularly limited if used alone. To address this we have developed an approach that combines Actor-Network Theory and Critical(More)
Participatory Design (PD) has become a standard methodology in HCI, however, the evaluation of the outcomes of participatory processes is often exclusively driven by researcher defined measures of success. Through our work with autistic children, who have radically different life worlds from our own, it became evident that their criteria for the success of(More)
With this workshop we aim to bring together researchers who explore interactive technologies in the context of autistic children. At a point at which considerable effort has been invested in this area and results are promising, but hardly conclusively convincing, we argue that it is time to critically reflect on our work. We do this by posing three(More)
Over the past two years, we have engaged autistic children in a participatory design (PD) process to create their own, individual smart object. In this paper, we reflect on our methodological choices and how these came about. Describing the design process with one of our participants as a case, we show how we developed participatory activities by combining,(More)