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(1997) Promoting reflective interactions in a computer-supported collaborative learning environment. Abstract. Engaging in reflective activities in interaction, such as explaining, justifying and evaluating problem solutions, has been shown to be potentially productive for learning. Here we address the problem of how these activities may be promoted in the(More)
Cutting across the common distinction between learning to argue and arguing to learn, this research is concerned with arguing to learn argumentative knowledge, or broadening and deepening understanding of the space of debate. A secondary school experiment compared broadening/deepening of understanding of the space of a debate on genetically modified(More)
Free All Monsters! is a novel location based mobile game and associated online web-based portal, which allows participants to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this(More)
The Coalition Network for Secure Information Sharing (CoNSIS) conducted a large scale experiment in Germany in June 2012. During this experiment, multiple aspects of interoperability in the tactical domain were tested in practice. This paper presents the challenges faced by Task 2, which focuses on service orientation, and the use of Web services technology(More)
In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching. The game presented in(More)
The Nabaztag is an ambient, internet-enabled device which is designed to introduce a young audience to web-based social interactions. It connects wirelessly to the internet, allowing users to access a variety of services, ranging from the audio relay of RSS feeds and text based messages, to visual displays of light sequences and ear rotations. Interaction(More)