Karsten Hilbert

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In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD(More)
In this paper we present an appearance preserving Level of Detail (LOD) algorithm that treats attributes as maps on surfaces. Using this approach it is possible to render high quality images of extremely complex models at high frame rates. It is based on the Hierarchical Dynamic Simplification (HDS) framework for LOD proposed by Luebke and Errikson[LE97].(More)
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