This article looks at different e-learning technologies and briefly discusses the pros and cons of each. It then explains five technology characteristics that you should look for when selecting an e-learning solution, Regardless of whether your focus is academic or corporate.
In this article, Karl Kapp questions the effectiveness of games in changing leaner behaviors and attitudes. More precisely, does playing a prosocial game result in a person exhibiting prosocial behavior outside of the game environment? And what does this mean for game design as it relates to learning?
The E-Learning Handbook covers the good, the bad, and the ugly of e-learning and provides a glimpse into the industry's future. The Handbook provides a broad look at the past expectations of e-learning and then follows up those expectations with myriad instructions, ideas, and concepts to carry the industry forward.