The Gamification of Learning and Instruction: Game-based
This article looks at different e-learning technologies and briefly discusses the pros and cons of each. It then explains five technology characteristics that you should look for when selecting an e-learning solution, Regardless of whether your focus is academic or corporate.
Getting the screenshots prepared is a good approach that might time savings. But having screenshots already prepared in addition to callouts, explanations, and annotations is an excellent approach which you will save much longer. More than likely, you've all that stuff prepared inside your the gamification of learning and instruction game based methods… (More)
Many experts believe the only sustainable advantage an organization will have in the future is its ability to learn faster than its competitors. This competitive advantage can be achieved by transforming the organization into a learning organization. This article describes the basic elements of a learning organization and how to transform an organization to… (More)
In this article, Karl Kapp questions the effectiveness of games in changing leaner behaviors and attitudes. More precisely, does playing a prosocial game result in a person exhibiting prosocial behavior outside of the game environment? And what does this mean for game design as it relates to learning?
The E-Learning Handbook covers the good, the bad, and the ugly of e-learning and provides a glimpse into the industry's future. The Handbook provides a broad look at the past expectations of e-learning and then follows up those expectations with myriad instructions, ideas, and concepts to carry the industry forward.