Karina Rodriguez-Echavarria

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The documentation and presentation of 3D digital content is a critical but non-trivial task for the Cultural Heritage sector. Curators are often faced with the task of cataloguing every piece of heritage and maintaining the resulting information in such a way which is suitable for scholarly research and public dissemination. Hence, the integration of 3D(More)
The increasing popularity of 3D printing is drawing the interest of the research community to the possibilities and challenges of this manufacturing method. Amongst its many uncertainties, we are concerned here with one of its certainties—that reduction of the material required in 3D printing is critical for efficiency and affordability. In this paper, we(More)
Interactive storytelling and gaming technologies have great edutainment potential for engaging visitors with museum exhibitions. This paper presents the development and testing of the Interactive Storytelling Exhibition Project devised originally within the Factual and Learning Interactive Television Department of the British Broadcasting Corporation (BBC)(More)
Traditionally, 3D acquisition technologies have been used to record heritage artefacts and to support specific tasks such as conservation or provenance verification. These exercises are usually a one-off as the technology and resources required are cost intensive. However, there is a recent impetus on the creation of 3D collections to document heritage(More)
As technologies for 3D acquisition become widely available, it is expected that 3D content will become increasingly popular. Nevertheless, to provide access and enable the creative use of 3D content, it is necessary to address challenges such as the availability of open repositories dedicated to 3D content and the automatic enrichment of 3D content with(More)