Multimedia lessons have the potential to foster deeper understanding and knowledge. The way a robot instructor presents material and uses gestures likely impacts the perception students have toward the robot. We present preliminary data of students' (N=30) perceptions (i.e., social presence, personality, and method of instruction) of a robot instructor that… (More)
In this paper we discuss details on the preliminary development of an interactive, educational game that will be used to engage rural, minority, middle school students in computer science by incorporating hip-hop dance with a simulated robot. Although this work is in progress, our aim is to develop a culturally tailored educational experience, so that… (More)
In this paper, we describe the social perceptions and emotions of 5th grade students (N=22) studying multiplication with a social robot by measuring students' multiplication knowledge, their perceptions of the technologies, emotions after interaction, willingness to continue, and preference for technology use. The goal of this study was to investigate… (More)
In this feasibility study, we present a socially interactive robot teaching assistant to engage 5th grade rural minority students in practicing multiplication. We discovered students perceived the robot as a sociable agent; and students preferred their interaction with the robot assistant over other kinds of study support.
The goal of this study was to understand what employees of continuing care retirement communities (CCRC) think about the smart presence technology. To better understand their perceptions of the benefits, concerns, and adoption criteria for smart presence systems we have conducted a needs assessment with CCRC employees who were given first-hand experience… (More)