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Over the last decade, advances in technology have made stereoscopic 3D (S3D) displays widely available with an ever-expanding variety of technologies, dimensions, resolution, optimal viewing angle and image quality. Of these, one of the most variable and unpredictable factors influencing the observer's S3D experience is the display size, which ranges from(More)
Mass-market stereoscopic 3D gaming has recently become a reality on both gaming consoles and PCs. At the same time the success of devices such as the Nintendo Wii, Nintendo Wii Balance Board, Sony Move and Microsoft Kinect have made active movement of the head, limbs and body a key means of interaction in many games. We hypothesized that players may be more(More)
The geometrical calibration of a high-definition camera rig is an important step for 3D film making and computer vision applications. Due to the large amount of image data in high-definition, maintaining execution speeds appropriate for on-set, on-line adjustment procedures is one of the biggest challenges for machine vision based calibration methods. Our(More)
Nous présentons dans cet article le système Skin3D qui implémente tous les composants matériels et logiciels nécessaires pour extraire des informations dans des images 3D de peau. Il s'agit à la fois du matériel d'éclairage et d'acquisition à base d'appareils photographiques stéréoscopiques, d'une méthode de calibration de caméras utilisant les algorithmes(More)
A primary concern when making stereoscopic 3D (S3D) movies is to promote an effective and comfortable S3D experience for the audience when displayed on the screen. The amount of depth produced on-screen can be controlled using a variety of parameters. Many of these are lighting related such as lighting architecture and technology. Others are optical or(More)
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