Karen E. Roehr

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The authors created a general education undergraduate course, Tangible Interaction Design. We describe our learning goals, the course structure, "Tiddles" (in-class exercises that promote creativity), and three student final projects. The paper contributes to the literature on teaching interaction design by describing what's achievable with undergraduates(More)
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, <i>Tangible Interaction Design</i>. We briefly describe the course, "Tiddles" (in-class exercises that promote creativity), and three exemplar student final projects. We conclude with observations about(More)
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