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Parallel and distributed simulation tools are emerging that offer the ability to perform detailed, packet-level simulations of large-scale computer networks on an unprecedented scale. The state-of-the-art in large-scale network simulation is characterized quantitatively. For this purpose, a metric based on the number of Packet Transmissions that can be(More)
<i>In parallel and distributed simulations, it is sometimes desirable that the application's time-stamped events and/or the simulator's time-management control messages be exchanged over a combination of reliable and unreliable network channels. A challenge in developing infrastructure for such simulations is to correctly compute simulation time advances(More)
A virtualization system is presented that is designed to help predict the performance of parallel/distributed discrete event simulations on massively parallel (supercomputing) platforms. It is intended to be useful in experimenting with and understanding the effects of execution parameters, such as different load balancing schemes and mixtures of model(More)
We describe an approach and our experiences in applying federated simulation techniques to create large-scale parallel simulations of computer networks. Using the federated approach, the topology and the protocol stack of the simulated network is partitioned into a number of submodels, and a simulation process is instantiated for each one. Runtime(More)
An effective latency-hiding mechanism is presented in the parallelization of agent-based model simulations (ABMS) with millions of agents. The mechanism is designed to accommodate the hierarchical organization as well as heterogeneity of current state-of-the-art parallel computing platforms. We use it to explore the computation vs. communication trade-off(More)
Lately, important large-scale simulation applications, such as emergency/event planning and response, are emerging that are based on discrete event models. The applications are characterized by their scale (several millions of simulated entities), their fine-grained nature of computation (microseconds per event), and their highly dynamic inter-entity event(More)
TeD is a language designed mainly for modeling telecommunication networks. The TeD language speci-cation is separated into two parts | (1) a meta language (2) an external language. The meta language speciication is concerned with the high{level description of the structural and behavioral interfaces of various network elements. The external language(More)
Graphics cards, traditionally designed as accelerators for computer graphics, have evolved to support more general-purpose computation. General Purpose Graphical Processing Units (GPGPUs) are now being used as highly efficient, cost-effective platforms for executing certain simulation applications. While most of these applications belong to the category of(More)