Kalliopi Tourtoglou

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Computer games have become part of children's culture. Children and adolescents are quite happy to spend many hours playing a game just for the fun of it. On the other hand educational syllabus may look quite dry to children and adolescents. In this paper, we describe VR-ENGAGE, a virtual reality game that has been constructed for teaching geography to(More)
In this paper, we describe AUTO-COLLEAGUE that is an adaptive and collaborative learning environment for UML. There are two kinds of user: the trainer and the trainee. The trainees can design UML diagrams given by the trainer or run certain tests/exercises for specific problems that are given. They can collaborate with each other. The system offers them(More)
This paper describes and discusses the evaluation of an educational virtual reality game that teaches students multiple domains such as biology, history, spelling and mathematics. The game was built so that it could increase the students' motivation and engagement while they were taught. The evaluation of the educational game consisted of two parts: The(More)
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