Kaisa Still

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Young girls are a user group often neglected in the design of technical devices. In this paper, we describe a method for involving pre-teen and teen girls in a concept design process. With this target group we have experienced serious challenges in applying traditional participatory design methods, such as observations or interviews. As a solution, we have(More)
In this paper we describe the development and use of a novel, practical approach to the design of a mobile multimedia terminal for a virtual community. The specific design goal was a dedicated mobile terminal concept for horse aficionados who belong to the virtual stables community. We had to use a creative approach since the design was for a device of(More)
Business ecosystems consist of a heterogeneous and continuously evolving set of entities that are interconnected through a complex, global network of relationships. However, there is no well-established methodology to study the dynamics of this network. Traditional approaches have primarily utilized a single source of data of relatively established firms;(More)
Title Visual network analysis of Twitter data for co-organizing conferences: case CMAD 2013 Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or(More)
The aim of this research is to explore what kinds of insights information visualization of social media data can provide for co-organizing conferences. Our paper focuses on Twitter in 'during-conference' use. We present a case study based on CMAD2013 conference and on the tweet traffic during the conference day. We applied the process of data-driven visual(More)
This paper explores the creation and distribution of knowledge in communities that have emerged through a shared interest or goal. The focus is on the technology used for supporting knowledge creation and distribution. We examine the problem area through three case studies: birdwatchers, virtual stables and ice-hockey fans. As a result, we present an(More)
This paper presents a mobile handheld device, called " Ponycom " , for virtual community access and communication purposes. The research approach is user centred, i.e. the needs and requirements of a specific user group, namely the members of virtual stables, are examined. Based on the results, a design concept of a dedicated mobile handheld device for(More)