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Young girls are a user group often neglected in the design of technical devices. In this paper, we describe a method for involving pre-teen and teen girls in a concept design process. With this target group we have experienced serious challenges in applying traditional participatory design methods, such as observations or interviews. As a solution, we have(More)
The aim of this research is to explore what kinds of insights information visualization of social media data can provide for co-organizing conferences. Our paper focuses on Twitter in 'during-conference' use. We present a case study based on CMAD2013 conference and on the tweet traffic during the conference day. We applied the process of data-driven visual(More)
Business ecosystems consist of a heterogeneous and continuously evolving set of entities that are interconnected through a complex, global network of relationships. However, there is no well-established methodology to study the dynamics of this network. Traditional approaches have primarily utilized a single source of data of relatively established firms;(More)
In this paper we describe the development and use of a novel, practical approach to the design of a mobile multimedia terminal for a virtual community. The specific design goal was a dedicated mobile terminal concept for horse aficionados who belong to the virtual stables community. We had to use a creative approach since the design was for a device of(More)
Title Visual network analysis of Twitter data for co-organizing conferences: case CMAD 2013 Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or(More)
This paper explores the creation and distribution of knowledge in communities that have emerged through a shared interest or goal. The focus is on the technology used for supporting knowledge creation and distribution. We examine the problem area through three case studies: birdwatchers, virtual stables and ice-hockey fans. As a result, we present an(More)