Kai-Mo Hu

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Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved. The representation is based on tracking particles on one of the participating objects and then(More)
Surface remeshing is a key component in many geometry processing applications. However, existing high quality remeshing methods usually introduce approximation errors that are difficult to control, while error-driven approaches pay little attention to the meshing quality. Moreover, neither of those approaches can guarantee the minimal angle bound in(More)
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