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Selecting the best views for 3D objects is useful for many applications. However, with the existing methods applied in CAD models, the results neither exhibit the 3D structures of the models fairly nor conform to human's browsing habits. In this paper, we present a robust method to generate the canonical views of CAD models, and the above problem is solved(More)
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals simultaneously.(More)
Interactions play a key role in understanding objects and scenes for both virtual and real-world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved. The representation is based on tracking particles on one of the participating objects and then(More)
Surface remeshing is a key component in many geometry processing applications. However, existing high quality remeshing methods usually introduce approximation errors that are difficult to control, while error-driven approaches pay little attention to the meshing quality. Moreover, neither of those approaches can guarantee the minimal angle bound in(More)
Nowadays, increasing amount of parts and sub-assemblies are publicly available, which can be used directly for product development instead of creating from scratch. In this paper, we propose an interactive design framework for efficient and smart assembly modeling, in order to improve the design efficiency. Our approach is based on a probabilistic(More)
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