Kai-Mo Hu

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Figure 1: Different interaction landscapes representing the interactions of a motion driver with a static object. We capture the motion trajectories (red) and encode their signatures into a descriptor that can be used for comparing interactions. From left to right: a cloth simulation interacting with a support structure, a human model walking on a floor, a(More)
Surface remeshing is a key component in many geometry processing applications. However, existing high quality remeshing methods usually introduce approximation errors that are difficult to control, while error-driven approaches pay little attention to the meshing quality. Moreover, neither of those approaches can guarantee the minimal angle bound in(More)
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