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On the measurement of achievement goals: critique, illustration, and application
The authors identified several specific problems with the measurement of achievement goals in the current literature and illustrated these problems, focusing primarily on A. J. Elliot and H. A.
A 3 × 2 achievement goal model
In the present research, a 3 × 2 model of achievement goals is proposed and tested. The model is rooted in the definition and valence components of competence, and encompasses 6 goal constructs:
The joint influence of personal achievement goals and classroom goal structures on achievement-relevant outcomes.
Researchers and theorists in the achievement motivation literature have long recognized the importance of attending to both person- and situation-based factors in predicting affect, cognition, and
Neural correlates of cognitive dissonance and choice-induced preference change
Using a proper control condition and two measures of preferences (self-report and brain activity), it is found that the mere act of making a choice can change self-report preference as well as its neural representation, thus providing strong evidence for choice-induced preference change.
Neural basis of the undermining effect of monetary reward on intrinsic motivation
The results show that performance-based monetary reward indeed undermines intrinsic motivation, as assessed by the number of voluntary engagements in the task, and that activity in the anterior striatum and the prefrontal areas decreased along with this behavioral undermining effect.
Choice-Induced Preference Change in the Free-Choice Paradigm: A Critical Methodological Review
It is concluded that the use of the conventional free-choice paradigm should be avoided in future research and the validity of past findings from studies using this paradigmshould be empirically re-established.
Forgetting as a consequence of retrieval: a meta-analytic review of retrieval-induced forgetting.
The first major meta-analysis of retrieval-induced forgetting is conducted, quantitatively evaluating the multitude of findings used to contrast these 2 theoretical viewpoints, and the results largely supported inhibition accounts but also provided some challenging evidence.
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.
The evidence linking Internet gaming disorder to game engagement was strong, but links to physical, social, and mental health outcomes were decidedly mixed and comparison to gambling disorder revealed that Internet-based games may be significantly less addictive than gambling and similarly dysregulating as electronic games more generally.