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- Publications
- Influence
Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics
- K. Isbister, C. Nass
- Psychology, Computer Science
- Int. J. Hum. Comput. Stud.
- 1 August 2000
TLDR
Truth is beauty: researching embodied conversational agents
- C. Nass, K. Isbister, E. Lee
- Art
- 1 December 2001
(1941) argues that the sole criterion for excellent research is that the researcher produces " beauty. " While seemingly ineffable and frustratingly imprecise, Hardy instead suggests that creating… Expand
- 247
- 15
- PDF
Game Usability: Advancing the Player Experience
- K. Isbister, Noah Schaffer
- Computer Science
- 12 August 2008
- 193
- 14
How Games Move Us - Emotion by Design
- K. Isbister
- Computer Science, Psychology
- 4 March 2016
TLDR
Biometric-rich gestures: a novel approach to authentication on multi-touch devices
- Napa Sae-Bae, K. Ahmed, K. Isbister, N. Memon
- Computer Science
- CHI
- 5 May 2012
TLDR
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
- K. Isbister, Florian S. Müller
- Computer Science
- Hum. Comput. Interact.
- 1 May 2015
TLDR
Better Game Characters by Design - A Psychological Approach
- K. Isbister
- Psychology, Computer Science
- The Morgan Kaufmann series in interactive 3D…
- 14 June 2006
Game Usability - Advice from the Experts for Advancing the Player Experience
- K. Isbister, Noah Schaffer
- Computer Science
- 2008
I. What is usability and why should I care? A. Overview chapter Isbister and Schaffer (Editors) Introduces key concepts and positions book for primary audiences: game developers and students aspiring… Expand
The sensual evaluation instrument: developing an affective evaluation tool
- K. Isbister, K. Höök, M. Sharp, Jarmo Laaksolahti
- Computer Science
- CHI
- 22 April 2006
TLDR
Movement-based game guidelines
- F. Mueller, K. Isbister
- Computer Science
- CHI
- 26 April 2014
TLDR