• Publications
  • Influence
The impact of gamification: A recommendation of scenarios for education
  • K. Erenli
  • Computer Science
  • 15th International Conference on Interactive…
  • 1 September 2012
TLDR
The history among this new term “gamification” is described, the possible impact on teaching is explained and well-researched facts are taken into consideration to discuss the potential. Expand
The Impact of Gamification - Recommending Education Scenarios
TLDR
The history of this new term â??gamificationâ? is described and the possible impact on teaching is explained, taking well-researched facts into consideration to discuss the potential of games. Expand
Gamify Your Teaching - Using Location-Based Games for Educational Purposes
  • K. Erenli
  • Computer Science
  • Int. J. Adv. Corp. Learn.
  • 23 July 2013
TLDR
An easy and cost-effective method that educators can use to develop custom-made Scavenger Hunts which meet the needs and expectations of their various fields and is expected to make teaching more fun. Expand
Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything
TLDR
Teams are bigger, more diverse, more geographically distributed, composed more of specialists than generalists, and much more dependent on technology than in the past. Expand
Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice
  • K. Erenli
  • Computer Science
  • Int. J. Adv. Corp. Learn.
  • 29 August 2012
TLDR
A Scoring Model and Criteria Catalogue which support choosing the most suitable platform for teaching purposes is developed which will help educators pick the right Virtual World platform. Expand
Immersive Education: 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers
This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefullyExpand
Generation I(mmersion) - How to Meet Learner Expectations of Tomorrow
  • K. Erenli
  • Computer Science
  • Int. J. Adv. Corp. Learn.
  • 27 April 2016
TLDR
Reflecting on publications, expert interviews and state-of-the-art best practices, this paper attempts to draw a picture of the future (e-)learning scenario and to give the next generation a name, “Generation I(mmersion)” has been chosen. Expand
Gamification and Law
TLDR
This chapter will describe the legal implications involved, so stakeholders can avoid common risks and are also able to communicate to legal counsels efficiently. Expand
Virtual Persons + Virtual Goods = Real Problems
  • K. Erenli
  • Business, Computer Science
  • UCMedia
  • 9 December 2009
TLDR
The legal problems arising out of Virtual Worlds have started a discussion which will be summarized in this article and arguments will be delivered which can be used to protect users of those Virtual Realities. Expand
...
1
2
...