Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
- C. Anderson, K. Dill
- PsychologyJournal of Personality and Social Psychology
- 1 April 2000
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).
Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions
- K. Dill, Kathryn P. Thill
- Psychology
- 17 October 2007
Video game characters are icons in youth popular culture, but research on their role in gender socialization is rare. A content analysis of images of video game characters from top-selling American…
VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE
- K. Dill, J. C. Dill
- Psychology
- 1 December 1998
Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment
- K. Dill, Brian P. Brown, M. Collins
- Psychology
- 1 September 2008
Impact of Stressors on Front-Line Child Welfare Supervisors
- K. Dill
- Psychology
- 20 September 2007
Abstract The death of children, intense media scrutiny, and million dollar lawsuits are all potential stressors faced by child welfare professionals. Despite this, very little research or literature…
Evaluations of Ingroup and Outgroup Members: The Role of Category-Based Expectancy Violation
- B. Bettencourt, K. Dill, Scott Greathouse, K. Charlton, Amy M. Mulholland
- Psychology
- 1 May 1997
Examines the role of category-based expectancy violation in explaining extreme evaluations of ingroup and outgroup members. In three experiments, descriptions about ingroup and outgroup targets were…
Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis.
- K. Dill, D. Gentile, William A. Richter, J. C. Dill
- Art
- 2005
After dinner in a suburban American home, a 13-year-old boy plays a video game alone in his bedroom. On the screen, the boy's hero, Duke Nukem, approaches a strip club where, before entering, he guns…
Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games
- M. Burgess, K. Dill, S. P. Stermer, S. Burgess, Brian P. Brown
- Psychology
- 31 August 2011
A content analysis of top-selling video game magazines (Study 1) and of 149 video game covers (Study 2) demonstrated the commonality of overt racial stereotyping. Both studies revealed that minority…
How Fantasy Becomes Reality: Seeing Through Media Influence
- K. Dill
- Art
- 3 September 2009
1. Fantasy and Reality: A Primer on Media and Social Construction 2. Challenges and Opportunities of Growing Up in a Media-Saturated World 3. Media Violence: Scholarship versus Salesmanship 4. Media…
Effects of aggressive personality on social expectations and social perceptions.
- K. Dill, C. Anderson, K. Anderson, W. Deuser
- Psychology
- 1 June 1997
Abstract Individual differences in aggressive reaction tendencies appear early in life and are stable across the life span. People who chronically interpret ambiguously aggressive behaviors as…
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