• Publications
  • Influence
User Interface Design Principles for Interactive Television Applications
Interactive Television (ITV) applications gratify entertainment needs and leisure activities in a relaxed domestic context. Then, the mentality of efficiency and task completion implied by many userExpand
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Personalized and mobile digital TV applications
The introduction of mobile and broadband networks in complement to the existing satellite, cable, and terrestrial platforms, opens new opportunities for interactive TV (ITV) applications. InExpand
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Making Sense of Video Analytics: Lessons Learned from Clickstream Interactions, Attitudes, and Learning Outcome in a Video-Assisted Course.
Online video lectures have been considered an instructional media for various pedagogic approaches, such as the flipped classroom and open online courses. In comparison to other instructional media,Expand
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Interactivity and user participation in the television lifecycle: creating, sharing, and controlling content
Interactive TV research encompasses a rather diverse body of work (e.g. multimedia, HCI, CSCW, UIST, user modeling, media studies) that has accumulated over the past 20 years. In this article, weExpand
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Computing education in K-12 schools: A review of the literature
During the last few years, the focus of computer science education (CSE) in primary and secondary schools (shortly K-12) have reached a significant turning point. This study reviews the publishedExpand
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Social television and user interaction
At first glance, the notion of social interactive television seems to be a tautology. Television watching has always been a social activity. People watch television together in their living rooms,Expand
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Introduction to Social TV: Enhancing the Shared Experience with Interactive TV
Previous research on the social impact of communication technologies has followed two distinct directions and has considered independently either the interpersonal communication or the massExpand
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Collective intelligence within web video
  • K. Chorianopoulos
  • Computer Science
  • Human-centric Computing and Information Sciences
  • 15 June 2013
We present a user-based approach for detecting interesting video segments through simple signal processing of users’ collective interactions with the video player (e.g., seek/scrub, play, pause).Expand
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Teaching Programming in Secondary Education Through Embodied Computing Platforms
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducingExpand
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