K. Terada

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Internal (neuronal) representations in the brain are modified by our experiences, and this phenomenon is not unique to sensory and motor systems. Here, we show that different impressions obtained through social interaction with a variety of agents uniquely modulate activity of dorsal and ventral pathways of the brain network that mediates human social(More)
To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research. Based on this platform, we have implemented some behaviors for playing soccer and the vision system with on-line visual learning function. This year, we refine behaviors for playing soccer(More)
The purpose of this work is to investigate which of an agent's properties determines leader-follower relationships in cooperative tasks performed by a human and an agent (a computer). The possible factors of an agent are intelligence, obstinance, and appearance. In this paper, we focused on intelligence and obstinance and conducted a psychological(More)
The recent development of the intense pulsed muon source at J-PARC MUSE, Japan Proton Accelerator Research Complex/MUon Science Establishment (10(6) s(-1) for a momentum of 60 MeV/c), enabled us to pioneer a new frontier in analytical sciences. Here, we report a non-destructive elemental analysis using µ(-) capture. Controlling muon momentum from 32.5 to(More)
—The Active chair was created to investigate the boundary between machines and agents. We hypothesize that humans treat machines as intentional agents when they deviate from a fixed pattern of behavior in an efficient manner. Keywords—Machine likeness, human likeness, agency, inten-tionality, intentional stance, design stance. A chair is an instrument whose(More)
We perceive animacy even on a simple dot traveling across a screen based on its movements. Research studies have pointed out several features of movement that are assumed to induce the perception of animacy; however, validations and discussions about these features are still insufficient. Meanwhile, other studies indicate that the perception of the(More)
The development of computer technology has created artifacts that have more complex and intelligent functions. Such artifacts need more sophisticated interfaces than primitive artifacts. In this paper, we discuss which characteristics are appropriate for interfaces with arti-facts and propose a concept of active affordance. We describe an autonomous mobile(More)
In this paper, we focus on embodiment aspects of communication between human and single function artifact. Communication with embodiment media between human and artifact is difficult because of the difference of embodiment. We discuss a bottom up process and top down process of designing a common understand of embodiment media between human and artifact.
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