K. Priyantha Hewagamage

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When people interact with computers, they have to pay attention for things that are not related to the situation of their problems because the interfaces are not contextualized to their working environment. Hence it is sometimes hard to integrate computers as embedded tools, which facilitate users to accomplish their objectives easily in the working life.(More)
Computer games are increasingly used for purposes beyondmere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our(More)
In-process assessment of trainee learners in game-based simulators is a challenging activity. This typically involves human instructor time and cost, and does not scale to the one tutor per learner vision of computer-based learning. Moreover, evaluation from a human instructor is often subjective and comparisons between learners are not accurate. Therefore,(More)
Learning is a psychological experience one receives to make behavioral modifications to improve his/her capabilities while gaining knowledge or skills. Even though the traditional learning is a teachercentered pedagogical instruction, the modern learning framework is centered under a student-centered LMS and thus it is weak in cognitive, emotional,(More)