K. Priyantha Hewagamage

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In-process assessment of trainee learners in game-based simulators is a challenging activity. This typically involves human instructor time and cost, and does not scale to the one tutor per learner vision of computer-based learning. Moreover, evaluation from a human instructor is often subjective and comparisons between learners are not accurate. Therefore,(More)
This paper presents a study focused on comparing real actors based scenarios and animated characters based scenarios with respect to their similarity in evoking psychophysiological activity for certain events by measuring galvanic skin response (GSR). In the experiment, one group (n=11) watched the real actors' film whereas another group (n=7) watched the(More)
Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our(More)
Mobile learning is one of the major developing areas in recent years in educational field. Power of computers and laptops has changed the way learning happen and made ease of access to all materials and resources. Growing amount of literature in the area of mobile learning depicts the increasing use of mobile technologies for learning. This study is a part(More)
Mobile devices have proven to be an appropriate tool in the area of mobile language learning, by expanding the horizons of learning beyond the classroom education. Power of mobile devices and advanced technologies have made ease of access to educational resources and materials to the learner. This study is a part of an ongoing research focusing on enhancing(More)