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This paper presents the use of self similarity with random variations and probabilistic growth of branches as the basis of generating natural forms of trees. Bifurcation branching geometry has been considered as the fundamental element in the formation of tree structures and Honda's model was used to generate the recursive branching patterns. In order to… (More)
Modeling visually realistic trees is a challenging problem in computer graphics due to the complex variation of tree forms and interactions with the surrounding environment [Palubicki <i>et. al.</i>, 2009; Pirk <i>et. al.</i>, 2012].