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Bringing the body more fully into interaction has attracted attention as research now looks to combines body, mind, cognition and emotion when people interact with a digital environment. This paper describes a user study comparing <i>Vuzik</i> -- an application where the user manipulates, arranges, and composes music with painting interaction akin to that(More)
In order to achieve the intended level of communication with visitors in museums where large displays are installed, it is essential to understand how various display factors affect visitors. We explore the effects of the display angle on individual users. In our experiment, we set up three types of flat displays - vertical, horizontal, and tilted - and(More)
Touch-based tablet devices are starting to be used frequently in meetings and places of discussion. However, are tablets really ideal as discussion tools? Or do they actually obstruct communication? To answer these questions, this paper quantitatively compares discussion processes involving paper, an iPad2, and a laptop PC. We performed an experiment where(More)
Thanks to the rapid progress of ICT, significant progress has been made in both the &#x201C;generation&#x201D; and &#x201C;display&#x201D; of the advanced medical information. However, serious problems still remain in both the &#x201C;generation&#x201D; and &#x201C;display&#x201D;. Therefore, we propose a simple augmented reality system that can display an(More)
Through a study of comic design practice, we observed that comic designers created three components -- character-config, plot, and storyboard -- and used a trial-and-error approach with iterative progression from less detailed to more detailed representations during the early stages of design. However, existing comic design tools do not support these tasks(More)