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  • Jun Rekimoto
  • ACM Symposium on User Interface Software and…
  • 1997
This paper proposes a new field of user interfaces called multi-computer direct manipulation and presents a pen-based direct manipulation technique that can be used for data transfer between different computers as well as within the same computer. The proposed Pick-and-Drop allows a user to pick up an object on a display and drop it on another display as if(More)
This paper describes our design and implementation of a computeraugmented environment that allows users to smoothly interchangedigital information among their portable computers, table and walldisplays, and other physical objects. Supported by a camera-basedobject recognition system, users can easily integrate theirportable computers with the pre-installed(More)
  • Jun Rekimoto
  • ACM Symposium on User Interface Software and…
  • 1996
This TechNote introduces new interaction techniques for small screen devices such as palmtop computers or handheld electric devices, including pagers and cellular phones. Our proposed method uses the tilt of the device itself as input. Using both tilt and buttons, it is possible to build several interaction techniques ranging from menus and scroll bars, to(More)
The CyberCode is a visual tagging system based on a 2D-barcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by the low-cost CMOS or CCD cameras found in more and more mobile devices, and it can also be used to determine the 3D position of the tagged object as well as its ID number. This(More)
This paper investigates the sense of touch as a channel for communicating with miniature handheld devices. We embedded a PDA with a TouchEngine<sup>TM</sup> --- a thin, miniature lower-power tactile actuator that we have designed specifically to use in mobile interfaces (Figure 1). Unlike previous tactile actuators, the TouchEngine is a universal tactile(More)
  • Jun Rekimoto
  • ACM Symposium on User Interface Software and…
  • 1999
This paper describes the concept of <italic>Time-Machine Computing (TMC)</italic>, a time-centric approach to organizing information on computers. A system based on Time-Machine Computing allows a user to visit the past and the future states of computers. When a user needs to refer to a document that he/she was working on at some other time, he/she can(More)
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer interactions, not on human–real world interactions. In this paper, we propose a method of building computer augmented environments using a situation-aware portable device. This device,(More)