Julien Prémont

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This paper presents a novel approach for matching 2D points between a video projector and a digital camera. Our method is motivated by camera-projector applications for which the projected image needs to be warped to prevent geometric distortion. Since the warping process often needs geometric information on the 3D scene that can only be obtained from(More)
This paper presents a novel approach for matching 2-D points between a video projector and a digital camera. Our method is motivated by camera–projector applications for which the projected image needs to be warped to prevent geometric distortion. Since the warping process often needs geometric information on the 3-D scene obtained from a triangulation, we(More)
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