Julian Tee

Learn More
This document is made available in accordance with publisher policies and may differ from the published version or from the version of record. If you wish to cite this item you are advised to consult the publisher's version. Please see the URL above for details on accessing the published version. Copyright and all moral rights to the version of the paper(More)
In human computer interactions --- especially gaming --- the role of empathy has been mooted as a necessary prerequisite for higher levels of engagement and immersion. More recently other forms of engagement, including intellectual/cognitive engagement, have been proposed. In this study we present a carefully controlled dataset of human-computer(More)
Boredom and disengagement metrics are key to accurately timed adaptive interventions in interactive systems. Psychological research suggests that boredom is a composite state incorporating cycles of lethargy and restlessness. Here we present innovative metrics of the components of boredom, based on motion capture and video analysis of head and shoulder(More)
  • 1