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Natural forms of interaction have evolved for personal devices that we carry with us (<i>mobiles</i>) as well as for shared interactive displays around us (<i>surfaces</i>) but interaction across the two remains cumbersome in practice. We propose a novel cross-device interaction style for mobiles and surfaces that uses the mobile for tangible input on the(More)
Due to increased input and output capabilities, mobile phones hold many different kinds of (mostly private) data. The need for finer grained profiles and integrated data security on mobile phones has already been documented extensively (e.g. [1]). However, there are no appropriate concepts and implementations yet to handle and limit access to data on mobile(More)
The vision of pervasive ambient information displays which show relevant information has not yet come true. One of the main reasons is the limited number of available displays in the environment which is a fundamental requirement of the original vision. We introduce the concept of an Ambient Mobile Pervasive Display AMP-D which is a wearable projector(More)
Currently, the development of mobile applications heavily relies on using conventional computers as development platform. MobiDev enables people in emerging countries without access to a computer but to a cell phone to develop their own locally relevant applications. The goal of the Mo-biDev project is to simplify development and deployment of applications(More)
One of the most popular scenarios for advertising interactive surfaces in the home is their support for solving co-located collaborative tasks. Examples include joint planning of events (e.g., holidays) or deciding on a shared purchase (e.g., a present for a common friend). However, this usually implies that all interactions with information happen on the(More)
Interactive horizontal surfaces provide large semi-public or public displays for colocated collaboration. In many cases, users want to show, discuss, and copy personal information or media, which are typically stored on their mobile phones, on such a surface. This paper presents three novel direct interaction techniques (Select&Place2Share,(More)
Recent mobile phones allow users to perform a multitude of different tasks. Complexity of tasks challenges the design of mobile applications in many ways. For instance, the limited screen space of mobile devices allows only a small number of items to be displayed. Therefore, users often have to change the view or have to resize the displayed content (e.g.,(More)
Previous research on projector-camera systems has focused for a long time on interaction inside a lab environment. Currently they are no insight on how people would interact and use such a device in their everyday lives. We conducted an in-situ user study by visiting 22 households and exploring specific use cases and ideas of portable projector-camera(More)
In many contexts, pen and paper are the ideal option for collecting information despite the pervasiveness of mobile devices. Reasons include the unconstrained nature of sketching or handwriting, as well as the tactility of moving a pen over a paper that supports very fine granular control of the pen. In particular in the context of hospitals, many writing(More)
Handheld displays enable flexible spatial exploration of information spaces -- users can physically navigate through three-dimensional space to access information at specific locations. Having users constantly hold the display, however, has several limitations: (1) inaccuracies due to natural hand tremors; (2) fatigue over time; and (3) limited exploration(More)