Julia M. Colleoni Couto

We don’t have enough information about this author to calculate their statistics. If you think this is an error let us know.
Learn More
This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive(More)
  • 1