Judith Igelsböck

Learn More
This paper reports about a human-robot interaction field trial conducted with the autonomous mobile robot <i>ACE (Autonomous City Explorer)</i> in a public place, where the <i>ACE</i> robot needs the support of human passers-by to find its way to a target location. Since the robot does not possess any prior map knowledge or GPS support, it has to acquire(More)
Up to now interaction in desktop games is mostly limited to keyboard and mouse input. This paper describes a desktop game, which uses emotional facial expressions as an additional input channel for creating a virtual flower in a digital universe. The game is being developed for children between 8 and 14 years old and was evaluated in a three-day field study(More)
This article reports on an explorative investigation comparing the notions of future human-robot relationships of the participants of a user study who interacted with a humanoid robot for the first time on the one hand, and those of experts from the industry on the other hand. By means of in-depth interviews, data on the following topics was gathered from(More)
This article reports on the results of a user study that investigates the perceived usability of naı̈ve users conducting two navigation tasks with the HOAP-3 robot. In this user study, the robot was controlled via a Graphical User Interface (GUI) that enabled the users to navigate the robot in the physical environment. The main goal of the user study was to(More)
This paper presents the results of a first user evaluation of the Augmented Virtual TV prototype designed to augment the TV program experience. It gives the user the possibility to apply the information learned in a traditional TV program in a PC based application using a game format, which is closely connected to the topics featured in the broadcasted TV(More)
The TV experience is no longer restricted to the TV. Other media devices, such as the PC and mobile phones, have become platforms for consuming TV content, which are more and more extended with new features for communication and social networking. A main challenge is still how to provide users the “right” TV experience. It has to be thought about how it is(More)
  • 1